Przejdź do treści
Chess lesson • How does the knight move in chess? • Chesswood

How does the knight move in chess?

Learn the rules of knight movement in chess: the L-shaped move, jumping over pieces, knight captures and play from the centre and the edge of the board. This is a complete beginner lesson with practice, a test and answer keys.

Knight lesson A short and clear explanation of how the knight moves, how it captures, how it jumps over pieces and why the centre makes it stronger.
Knight practice Beginner tasks help reinforce knight moves, knight captures and legal target squares.
Test and answers The knight test quickly checks your knowledge of the L move, jumping over pieces and captures.

Step 1 / 1

Step 1 / 1

1) Knight lesson: how the knight moves in chess

Basics

The knight is a unique piece because it moves neither in a straight line nor diagonally like the other pieces. It always makes an L-shaped move: two squares in one direction and one to the side. It can also jump over pieces, which is why it is often dangerous from the very start of the game.

The knight’s L-shaped move

Simply: 2 squares + 1 square.

  • A knight moves two squares in one direction and one square to the side.
  • It can go “two vertically and one horizontally” or “two horizontally and one vertically”.
  • It does not move to a neighbouring square or one square diagonally.

The knight jumps over pieces

This is the knight’s most important feature.

  • The knight is the only piece that can jump over other pieces.
  • It does not matter whether anything stands between the starting square and the destination square.
  • What matters is only whether the destination square is a legal move square.

Knight captures

A knight captures the same way it moves.

  • If an opponent piece stands on a legal move square, the knight can capture it.
  • After capturing, the knight lands on the square previously occupied by the opponent piece.
  • It does not need a “clear path” to capture.

The knight in the centre, on the edge, and in the corner

A knight’s placement strongly affects its strength.

  • In the centre of the board, a knight can have as many as 8 moves.
  • On the edge, it has fewer options, usually 4.
  • In a corner, it has only 2 legal moves.

The knight changes square color

This is a quick hint when counting moves.

  • After each move, the knight lands on a square of the opposite color.
  • If it stands on a dark square, after the move it will be on a light square — and vice versa.
  • This rule helps you quickly check whether a move makes sense.
The most important thing to remember: a knight moves in an L-shape and jumps over pieces and captures exactly the same way it moves.

2) Beginner school practice

Practice

This section is suitable for workbook practice, classroom use, or printing. These exercises help organise the most important knight-move rules and reinforce them step by step.

A: complete B: T/F C: short answers D: mini practice
Part A - Complete the sentences
  1. A knight moves in the shape of the letter .
  2. A knight can jump over pieces.
  3. A knight captures the same way it .
  4. From the corner of the board, a knight has only legal moves.
  5. From the center of the board, a knight can have as many as legal moves.
Part B - True / False
  1. 1. A knight moves only in straight lines.
  2. 2. A knight can jump over pieces.
  3. 3. A knight captures differently from the way it moves.
  4. 4. From a1, a knight has two legal moves.
  5. 5. From the center of the board, a knight usually has more moves than from the edge.
Part C - Short answers
1) How can you describe a knight’s move most simply?
2) Do pieces standing next to a knight block its move?
3) How does a knight capture an opponent’s piece?
Part D - Mini practical task

Imagine that a white knight stands on e4.

1) Which square is a correct knight move from e4?
2) Can a knight from e4 capture a piece standing on d6?
3) Which square is NOT a knight move from e4?

Complete the practice first, then check it or save it to PDF below.

3) Advanced test — with scoring

40 points

Scoring: 40 pts automatically. The test is now closed, so you can calculate the result right away without checking extra descriptions or explanations.

A: 8 pts B: 8 pts C: 10 pts D: 6 pts E: 8 pts
A1. Which description best matches a knight’s move?
A2. What most distinguishes the knight from other pieces?
A3. A knight captures a piece:
A4. From which square does a knight usually have the fewest moves?
B1. Pieces standing next to a knight always block its move.
B2. A knight on a1 has two legal moves.
B3. After every move, a knight lands on a square of the opposite color.
B4. From the center of the board, a knight can have as many as eight moves.
C1. Why is a knight usually stronger in the center of the board?
C2. What happens to the square color after a knight move?
C3. Why do people say that a knight “on the rim” is weaker?
D1. A knight from e4 can capture a piece standing on d6.
D2. A knight from e4 can capture a piece standing on e5.
D3. Which of these squares can a knight from e4 also legally move to?
E1. A knight from g1 can move to f3 even if your own pawns stand on f2, g2 and h2.

This checks whether you remember that a knight jumps over pieces.

E2. What does this situation with g1 and pawns on the second rank show?
E3. From g1, another legal knight move is:
E4. Does the pawn on g2 block the knight the way it would block a bishop?

Score: 0 / 40 pts

Automatic total: 0 / 40 pts

Reinforce the knight lesson in practice

After working through the material, the best next step is to go to a game and check the knight rules on a real chessboard. Practice is what reinforces the knight’s L-shaped move, knight captures, and jumping over pieces best.